The Not So Sunshine State

Because of the nature of my project, I was able to go home to my family in Florida and set up a work station in my house rather than stay at school. I was so happy about this since I’d be able to see my family, enjoy the beach, and also get work done in the process. Florida is supposed to be a huge vacation state because of the sunshine and beaches, but this Summer tourists and residents did not see a whole lot of sunshine as it seemed to rain every day.

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Never Underestimate the Length of a Video Game

I originally set out this Summer to complete 5 video game series, which is a total of 12 games. I, of course, knew that this was quite the endeavor, but I thought that if I dedicated all of my time to getting these games done, that I would probably be able to get the majority of the games done. However, I greatly underestimated how long these video games can be, even if my plan was to only stick to the main storyline as much as possible.

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Realism, Gender, and Gameplay: Where do we draw the line in making fictional universes seem real?

Where does realism come into play in the games that we play? With VR technology creating a more immersive reality and gaming graphics being better than ever, video games are definitely progressing to a more real gameplay experience.

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Getting Ready for Data Collection: Building a Gaming PC

For those of you who are not familiar with my summer research project, here is a brief description:

This project analyzes how gender plays a role in gameplay and players’ experiences in story-based role-playing video games in which the gender of the main protagonist is optional. Three sources of data on gender will be gathered for a thorough analysis of gender portrayal in these video games: the game developers, the video games themselves, and the players of these games. The first portion will look at the game developers’ interviews and marketing. The second will gather data from the games in the sample. Data from five video game series will be collected by the researcher via capture software. Data collection will occur with playing through each game two times; one as the male option and one as a female option. The last portion of data collection will be gathered through interviews with students at the College of William and Mary who have played the video games in the sample or games similar to them. After data collection, analysis, and conclusions have been completed, a web series about my project will be written, filmed, edited, and uploaded onto YouTube to spread my findings to the greater public. The goal of this project is to reveal gender stereotypes in video games and to work towards creating a more gender equal industry.

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